Last Update: 11/4/2014
 
HomeFAQSearchUsergroupsRegisterLog in

Share | 
 

 High Tail Hall Unity Build 0.1e - Keyboard Inputs Non-responsive

Go down 
AuthorMessage
Tarsusendri



Posts : 1
Points : 1982
Reputation : 0
Join date : 2012-12-21

PostSubject: High Tail Hall Unity Build 0.1e - Keyboard Inputs Non-responsive   Sat Apr 28, 2018 8:17 pm

Hello there,

Following the template in the Reporting Bugs section:

I am a Gold User,
The issue is in High Tail Hall Unity Build 0.1e

The problem is that Keyboard strokes are not being registered by the unity build. It will not register game controller inputs either (Steam Controller). I have made attempts to change key bindings to different keys in order to try and correct the problem, but there are no changes. I have also run the unity build as an administrator, but still no change. It seems to recognize the mouse cursor and register the clicks, but it will not allow the clicks to be completed (example would be pressing the check box up above titled 'Hold V for free mouse look', yet it won't respond. Holding V does nothing either.

I have looked through the bug list, and so far I have not seen anything related to the Unity Build 0.1e.

I understand that this is an Alpha Build, so bugs will be common. I just wanted to highlight the potential issue, and see if others who have used the Unity Build are experiencing the same problems or not.
Back to top Go down
 
High Tail Hall Unity Build 0.1e - Keyboard Inputs Non-responsive
Back to top 
Page 1 of 1
 Similar topics
-
» Hobart to require volunteer service to graduate high school
» Margaret Hall Statement
» "3rd Division" High Top Assault Boots
» Diane Schuler Was Drunk and High at the Time of the Crash That Killed 8
» Most certainly which has been easily! Alex Gerrard might be programs high heels not to mention PVC solely TWELVE weeks subsequent to becoming pregnant

Permissions in this forum:You cannot reply to topics in this forum
High Tail Hall :: Help Desk :: Help Desk-
Jump to: